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Samurai

Hi! I present my new 3d model. I spent about two months on the character.
Stages:
sculpting the body, details, clothes in Zbrush
basis of clothing in Marvelous Designer
retopology in Maya
baking maps in Marmoset
texturing skin and clothing in Substance Painter
render in Marmoset.
For the pose I made a simple rig.
Faces: 90367. Tris: 179598. The hair was done with Xgen.

Based on a wonderful concept by: https://www.artstation.com/kyunghankim

Wireframe

Wireframe

High Poly in Zbrush

High Poly in Zbrush

Head sculpt

Head sculpt